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  • Well we gleaned a lot of info from the gameplay videos uploaded yesterday. We need to keep in mind that the game they were playing was an unfinished version, and actually from a few months ago if we are to believe one I watched. Much of the information contained in it may have changed or will change in the final game.

    Looking at the IMDB page just now, I noticed the last names of characters that were added there yesterday have been removed. Most likely by the Hangar 13 casting director who has been overseeing that page. I have no reason to doubt the names are legitimate, but we need to make sure all these new pages have the unconfirmed template on them.

    I guess we could go ahead and make the weapons pages for the ones we know of. On one hand I'm a little hesitant to do so, the names seem oddly generic and may just be placeholders until they come up with permanent ones. On the other hand maybe they just wanted to keep them simple, it's hard to say. It also seems a little odd that the weapons names aren't listed when you access the weapons wheel, I'm guess that's one of those areas that hasn't been finished yet. If we don't make the pages now someone else is likely to do it anyway, so we may as well, and if they change we can rename them.

    Looks like we might have enough info to start a gameplay mechanics page and at least add some of the basics. There's also no reason not to make the location pages for what we saw in the videos, we might not be able to get any images until the game is released though.

    If anyone knows of anything else, bring it up here.

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    • Creating the weapon pages should be fine, if they change the names in the final version we can always rename them.

      For a gameplay mechanics page, if you want you could start making a list on one of your sandboxes and then I can add to that.

      I've been meaning to start creating some location pages, but I just hadn't gotten to it yet. There's still a few where we need to decide on a name, notably the airport. I've seen and heard it referred to as both Lost Heaven Airport and Lost Heaven International, and it's called LH International Airport on the map. I saw a sign at the actual location in a video though, so do you think we should go with what's on the in-game sign? I'd have to double-check but I think that might be Lost Heaven Airport.

      EDIT: Just confirmed it's Lost Heaven Airport. I uploaded an image.

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    • I saw signs in-game for the airport, cant remember what they said though. I'll start working on gameplay mechanics on my sandbox 12, I also came up with a format for the galleries on the Lost Heaven Notes page that should work with multiple shaped images. You can see it on the same sandbox.

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    • Do you think we should call it Morello's Bar or Morello's Lounge Bar? I think the objective called it Morello's Bar, but the building said Morello's lounge bar.

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    • I would go with Morello's Lounge Bar. I also noticed signage for Salieri's bar called it Salieri's Restaurant. That's what was written on the window anyway.

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    • Well there's a sign outside that says Salieri's Bar, at least that's what's in the reveal trailer.

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    • I know, it says that in the game too, just thought it was weird that it says restaurant on the windows, you can see it at the end of Running Man.

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    • Something else, and to my knowledge this wasn't done in the first game, we should make pages, or maybe one page to cover the Intermezzos.

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    • ReapTheChaos wrote: Something else, and to my knowledge this wasn't done in the first game, we should make pages, or maybe one page to cover the Intermezzos.

      I was thinking about that recently too. I noticed the game referred to the first intermezzo as just Intermezzo with no number, but I guess that could be just the preview build. If we do a fairly detailed narrative like we do for other missions, assuming there's four of them altogether with lengths similar to the first one, I'm thinking it might get to be too much for one page.

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    • I say we do separate ones then, and add them to the mission pages where they play. They relay a pretty decent amount of information that really wouldn't belong on the mission pages. And even if they don't number them, we can.

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    • We may also want to come up with another description for the opening sentence for both the Intermezzos and prologue. Referring to them as missions isn't quite true.

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    • We could refer to them as chapters or maybe scenes/cutscenes? Also, we might want to refer to the other missions as chapters like we do in Mafia II, as that's what the game seems to call them.

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    • I guess we can go with cutscene for now.

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    • Another location is the Lost Heaven Autodrome, which is the new name for the racing circuit.

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    • ReapTheChaos wrote: Another location is the Lost Heaven Autodrome, which is the new name for the racing circuit.

      I don't recall seeing that. Do you have an image to upload?

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    • Just uploaded it along with Clark's Motel.

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    • Qstlijku wrote: We could refer to them as chapters or maybe scenes/cutscenes? Also, we might want to refer to the other missions as chapters like we do in Mafia II, as that's what the game seems to call them.

      Well we could change the opening to something like "Xxx is a chapter in Mafia: Definitive Edition."

      Not sure if we should change the page name, top nav or portal to read chapters instead of missions though. I think the word mission might be more ingrained with gamers, who might not make the connection of chapters to missions. Not sure on that.

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    • For the other page names and top navigation, I think it could go either way. We do use chapter consistently for Mafia II though. Maybe we should wait till the game's released in case they change it to mission.

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    • I got an image of a first aid cabinet and was going to make a page. Not sure what we want to call them, in mafia they called them First-aid Kit, Mafia III we went with Medicine Cabinet. The cabinets say First Aid on the top and L . H . C on the bottom. I imagine the L H = Lost Heaven, not sure what the C stands for, Clinic? I'm thinking First Aid Cabinet is probably best.

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    • First Aid Cabinet sounds fine to me.

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    • Did you get the description of cigarette cards from somewhere or you wrote it? Maybe we should change it to refer to characters from the Mafia series because it looks like some might not be from the Prohibition era, like Sammy Robinson.

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    • "Collectible cards featuring notorious gangsters from the prohibition era." comes straight out of the in-game collectibles menu.

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    • Where does it say that Carillo's death was on November 1? All I saw was November on that card.

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    • All Saint's Day (Massacre) is Nov 1st.

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    • Ah ok, I guess it's not stated explicitly.

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    • Well I'm assuming All Saint's Day happens Nov 1st in the Mafia universe like it does in the real world. I know we don't normally speculate, but it seems a safe bet.

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    • For the cigarette cards infobox image, should we keep what we have there now, or crop it down to remove the writing?

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    • I'd say we can keep what's there now. When the game comes out maybe we could use the top image from the menu instead.

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    • So where did you see the mystery foxes and wanted posters? Are the posters collectible, or more like the notes?

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    • I saw them in this video, around 16.5 and 20.5 minutes. Unfortunately he didn't actually investigate the wanted poster, so I'm not sure.

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    • OK thanks. For now I'm going to guess the posters aren't collectible, seeing as his screen prompt said investigate and not collect like it did the fox. Not to mention, they're not listed in the menu with the other collectibles, but then again, maybe that's because nobody collected one.

      I'm going to start a separate collectibles thread because there's a few different things we should discuss concerning them.

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    • I wanted to run this by you before I make a post about it on the wiki. I've noticed twice in two days that trivia entries have been made concerning differences from the original to the DE. One on Sarah's page and another on the Lassiter V16 Appolyon page.

      I don't think these type of entries are appropriate for the simple reason that they will ultimately clog up the trivia entries with a slew of details about every little difference between the two games, possibly working their way into the articles themselves if left unchecked.

      We've already seen a lot of changes in the new game from the original. They've expanded the story, characters, mission, locations, and added in backstories. Vehicles, weapons, clothing and other items are different. One of the reasons we made new pages was because of these very differences.

      I think we should just treat the game as we would a brand new title in the series and document what happens in this game, not how it differs from the original.

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    • I hadn't really thought about this before, but my initial impression is that the one on Sarah's page seemed fine, but the one on the Appolyon page doesn't really seem necessary. I was thinking about briefly listing high-level differences, like important plot points or added missions.

      With that being said though, we definitely don't need to be comparing every single little detail of the games. One idea is to list it only if it directly contradicts something from the original game, as is the case with Sarah's cooking. But I guess that's not really essential to documenting what happens in the game, and anyone who's curious could look up the differences for themselves.

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    • I vaguely remember a character mentioning her being a good cook in one of the recent videos, was it said by Salieri? Maybe he still thinks her cooking is bad. Either way, it's a fairly minor point, and it's a slippery slope from that to other minor differences.

      Just looking at the opening prologue, while I don't think one actually contradicts the other, they're vastly different in many ways, as I imagine much of the game will be. Then there's the car guys pointing out the difference in vehicles, and the guns nuts with the weapons.

      The original Mafia game had a lot of die hard fans who wont hesitate to point out every little changed detail. I can already see them trying to argue how the difference they pointed out is as equally important or contradictory as Sarah's cooking skills. I'd really rather not have that debate on my message wall a few hundred times over the next year.

      I'm open to making note of direct contradictions if they involve major plot points, but it would have to be something big, and even then I'd be hard pressed right now to define where the line for that situation would lie or how we should address it.

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    • So here it begins: "In the original game the neighborhood was called Oak Hill."

      A trivia entry that seems legitimate on it's surface, the name did change, so lets make a note of it. But where does that lead or end?

      • In the original game, Tommy's taxi was a Falconer Yellowcar.
      • In the original game, Norman arrived at the bar before Tommy.
      • In the original game, Paulie didn't have a last name.
      • In the original game, Norman didn't wear a coat or hat.
      • In the original game, Sarah wasn't in this mission.
      • In the original game, Don Morello's tie was black.
      • In the original game, the pistol held 8 rounds.

      And those are just trivia entries, this type of thing will also find it's way into articles.

      • Clark's Motel is located on the outskirts of Lost Heaven. In the original game the motel was white, but it's now brown and a balcony has been added. The interior tile floors have been replaced with wood, and the red vinyl booths are now wood as well.

      I realize that may seem a little hyperbolic, but these are the kinds of things we're going to be seeing if we don't set some kind of policy on this.

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    • So where do you think we should draw the line? The first sentence seems okay to me, but I think all the other examples don't need to be mentioned. Not sure if there's a way to differentiate between the significant and insignificant statements here, or if it'll be easier to go with your original idea and not allow any of these.

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    • Guys, did you see the Mafia: Definitive Edition intro ? :D ;D Well, i saw the Shubert Luxe Taxi in the intro! :D ;D If you got picture of that car, then it's good! :D ;D It's not fake, it's real! :D ;D

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    • Marec2 wrote: Guys, did you see the Mafia: Definitive Edition intro ? :D ;D Well, i saw the Shubert Luxe Taxi in the intro! :D ;D If you got picture of that car, then it's good! :D ;D It's not fake, it's real! :D ;D

      Do you have a link to that video?

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    • Qstlijku wrote: So where do you think we should draw the line?

      I have no idea, or how to even put something like that into words in a way that would be clear to users. All I know is there will be countless examples like this for every single page we have on the new game.

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    • Hang on ReapTheChaos! :D ;D Here is the picture of the Shubert Lenux Taxi! :D ;D

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    • ReapTheChaos wrote:

      Qstlijku wrote: So where do you think we should draw the line?

      I have no idea, or how to even put something like that into words in a way that would be clear to users. All I know is there will be countless examples like this for every single page we have on the new game.

      I'm attempting to define this and cover our reasoning for creating all new pages on my sandbox 10. It's just a rough draft right now, but feel free to offer any thoughts or ideas you have. I'm also making an example page with the footnote section on my sandbox 8.

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    • Well I've come down to two points that I can't quite get the wording right on.

      • Significant changes are defined as those having an influence or effect on the gameplay or storyline.

      This just seems too vague, I'm not sure it really defines the point very well.

      • Information that directly contradicts previously established facts.

      This seems open to opinion, anything can be considered a fact.

      Not only do I want this to be as clear as possible to the users, but it needs to be something we can defend as well. You know people will make claims like "It's an established fact that the car had a 2-speed transmission in the first game, now it has 3." kind of thing.

      Short of having it read like some legal document, it will always be open to opinion, but I would like it to be a little more specific.

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    • To be more specific, I guess you might want to call it a significant effect on the gameplay or story. For example, if Tommy now uses a motorbike in a certain chase scene with new mechanics like dodging bullets, I think that would count as a significant change. But if a different vehicle is used, or even a four-door car vs. a two-door car, I don't think that should count.

      I think a good example of the second point would be Lou and Dino being persuaded to leave at the end of Running Man instead of being killed as in the original game. So maybe instead of facts, it could refer to actions or events; the idea being if it's a minor detail like transmission, clothing, etc. it shouldn't be mentioned.

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    • Well I wasn't really thinking of things like motorcycle vs car usage in missions, more along the lines of name changes like New Ark becoming North Park, or maybe they change the name of a mission.

      Things like Tommy's taxi being the Shubert instead of the Falconer is a good example, but I don't want to be listing every car that changes. Mafia was pretty set in a specific car being driven in a each mission, we don't need to be listing all of those changes. I'm just not sure what wording would work to include one and not the other.

      Your example of Lou and Dino not being killed is a good one that goes against previous facts, or even a character who dies that didn't before. And changing facts to events sounds promising, I'll see what I can make of that.

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    • ReapTheChaos wrote:

      Qstlijku wrote: So where do you think we should draw the line?

      I have no idea, or how to even put something like that into words in a way that would be clear to users. All I know is there will be countless examples like this for every single page we have on the new game.

      Well, maybe we should save the differences for a new page once Mafia: Definitive Edition comes out, something like "Differences between Mafia and Mafia: DE".

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    • I'm guessing the person in the video that Tommy kills by burning with a lighter is Sergio Morello. Do you think we should add an image from there to his page or we should wait for some type of official confirmation?

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    • I didn't really see much, is he in the video earlier?

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    • I guess we can wait then, it doesn't look like we could get a very good image anyway. I don't think he appears earlier in the video, but they showed a shorter version of the scene in the last narrative trailer.

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    • Well all I'm seeing is a quick glimpse of him from between Tommy's legs. Would probably be better to wait for something better.

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    • Well I'm about as done as I'm going to get with that policy page on my sandbox 10. Give it a proofread when you can and let me know if there's anything unclear about it.

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    • For the part about changes to locations of landmarks, it might be good to specify that the locations have to be changed significantly. Salieri's Bar seems to have been moved a block or so compared to its old location, but that probably doesn't need to be mentioned.

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    • I think that's implied by the term significant changes. I think I'll stick with what it says for now and see if any issues arise down the road.

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    • Qstlijku wrote: For a gameplay mechanics page, if you want you could start making a list on one of your sandboxes and then I can add to that.

      Well I've started it on my sandbox 12, feel free to offer any input.

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    • As far as the sections go, I think you've covered everything that I remember from the videos. I can add a few more details to the page.

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    • The page is up.

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    • So where does the Sniper Rifle name come from? I assumed there would be a rifle because it's shown in the image with the others, just wasn't sure what they would call it. I figured rifle, bolt action rifle, or scoped/sniper rifle were possibilities.

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    • Vincenzo mentioned in the Election Campaign mission in Mafia 1. :D ;D He mentions the Sniper Rifle, that the russians are trained to scope the sniper rifle the Mosin Nagant. :D ;D Depsite the Mosin Nagant are russian manufacturer weapon, Vincenzo mistakes, that he said the Mosin Nagant is manufactured in the USA, but he is wrong, the Mosin Nagant is the Russian Manufacturer name in the Soviet Russia (Soviet Union). :D ;D Like in the Medal of Honor games, Battlefield games and the Call of Duty games appears the Mosin Nagant sniper rifle weapon. :D ;D

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    • ReapTheChaos wrote: So where does the Sniper Rifle name come from? I assumed there would be a rifle because it's shown in the image with the others, just wasn't sure what they would call it. I figured rifle, bolt action rifle, or scoped/sniper rifle were possibilities.

      Well it looks like the one in the image has a scope, so it seems reasonable to call it a sniper rifle until we have an official name. Also, the preview build had control mappings to enter scope and hold breath like in Mafia III. I guess they could also have a rifle without a scope like in the first game.

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    • Ok, I'll hold off on making a page for it then.

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    • ReapTheChaos wrote: So where did you see the mystery foxes and wanted posters? Are the posters collectible, or more like the notes?

      It looks like the game classifies wanted posters as notes, there's an option to investigate and then it behaves like other notes when you view them. The game doesn't seem to track them in the Collectibles menu or anything.

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    • Qstlijku wrote:

      ReapTheChaos wrote: So where did you see the mystery foxes and wanted posters? Are the posters collectible, or more like the notes?

      It looks like the game classifies wanted posters as notes, there's an option to investigate and then it behaves like other notes when you view them. The game doesn't seem to track them in the Collectibles menu or anything.

      I figured as much.

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    • For Roberto Ghillotti, it seems like the game refers to him as Councilor Ghillotti, and that's how he's listed in the official credits. Not sure which one is better at this point, maybe we should wait till we play more of the game before deciding.

      Also, do you think The Priest and The Doctor are better for page names than just Priest and Doctor? It looks like the subtitles and credits go with the latter.

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    • I think just Priest or Doctor sounds odd, like you're referring to the word itself, not a person. I didn't really explore the church, were there any notes there that gave a name? Also, what about Ralph? I don't have subtitles turned on and I haven't seen the credits, but it seems a toss up between Ralph and Ralphy, and now IMDB is listing him as Ralphy.

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    • Well I've seen references to St. Michael, but it doesn't seem like that would be the priest's name. I think he's listed as Ralphie in subtitles, but I've seen game text that refers to him as Ralph.

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    • Any Ideas on weapon images? I've tried all sorts of ways to get them, but they all look like crap. We could try something like this, but I'm not sure if they'll all turn out well.

      Knife Temp
      Shotgun Temp
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    • Hmm, that could work. I guess another option is when they're sitting in Vinny's armory, have you tried that? But then again that wouldn't work for all weapons.

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    • Qstlijku wrote: For Roberto Ghillotti, it seems like the game refers to him as Councilor Ghillotti, and that's how he's listed in the official credits. Not sure which one is better at this point, maybe we should wait till we play more of the game before deciding.

      There's a note that refers to him by his full name and says he's the President of The Lost Heaven City Council, so I guess we can keep the page as it is for now. Also, so far I've just seen Prosecutor Watkins, no first name yet.

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    • Qstlijku wrote: Hmm, that could work. I guess another option is when they're sitting in Vinny's armory, have you tried that? But then again that wouldn't work for all weapons.

      Yeah they didn't come out well, they have that shiny appearance that makes them look odd, plus they're at all different angles. I'll mess with them more later I guess, I'm trying to get the cars I have now done.

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    • On the free ride missions, I don't think we should need separate pages for them. They seem fairly straight forward, so just a brief mention on the page should be enough. For now I just listed where to find the note and where the phone booth is. We can expand that some with a brief objective description and maybe list the time, but that might change based on difficulty like the main game.

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    • ReapTheChaos wrote: On the free ride missions, I don't think we should need separate pages for them. They seem fairly straight forward, so just a brief mention on the page should be enough. For now I just listed where to find the note and where the phone booth is. We can expand that some with a brief objective description and maybe list the time, but that might change based on difficulty like the main game.

      Well there might be some where a walkthrough is helpful. I’ve only played a few so far, but I wouldn’t say the Betty mission is that straightforward. It’s the one starting in Holbrook that unlocks the Smith Moray.

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    • Well lets see how it looks on one page for now, if it gets too long, we can always make them later.

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    • Are the cars unlocked in free ride available in the main game? I tried to check, but the mission I'm at now wont allow me access to the garage.

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    • The Crazy Horse is available in the main game, not sure about any of the other vehicles though or weapons like the Gold Shotgun.

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    • Ok. We can list them under the Specialty Vehicles for now, but if they're drivable in the main game we will add them to the main list and make a note like we do other bonus vehicles.

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    • Do you think we should make a separate section for Specialty Weapons like we did for the vehicles?

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    • I don't see why we can't list them all together, then the page itself can state it's only available in free ride.

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    • I added the weapon images to the shotgun and knife pages. I adjusted them some from what's above, I gave them a standard size background so if we go this route all weapon images will have the same dimensions.

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    • Looks good.

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    • Qstlijku wrote: For Roberto Ghillotti, it seems like the game refers to him as Councilor Ghillotti, and that's how he's listed in the official credits. Not sure which one is better at this point, maybe we should wait till we play more of the game before deciding.

      There's a letter (note) to Prosecutor Watkins from Ghillotti in visiting rich people, and he signed it Roberto.

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    • Yeah that's the one I was referring to above.

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    • Well I've picked up grenades, but I haven't seen any in-game name for them. I guess we should just go with Grenade if the game doesn't specify a name.

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    • I know in the past we've used disambiguation for pages like The Priest by adding character or mission after it, but that was in the same game, so what about The Crazy Horse? It's a location in Mafia II and mission in DE. Seeing as they're from different games I think using game name would be better than (Mission) and (Location).

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    • Yeah I think doing it by the game names will be fine.

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    • Prisoners Letter

      I found this note in the old prison, a letter to an inmate. While it doesn't specifically say it's to Luigi, I can't help but assume it's meant to be. It mentions a daughter, Sarah, and the senders initials are C.M. So I guess that would be C. Marino, Luigi's wife and Sarah's mother.

      I know Luigi spent time in prison, so it tracks in that regard, what else do we know about her?

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    • Are we going to create character pages for all these cigarette cards? There hardly seems to be enough info on them to base a page off of, and even then it's just going to be a rehash of what's written on the back of the card.

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    • Not sure we really need pages for Fredo Clemente and Louie Romeo. For Los Ondas, I figured it might be good to have a page for the city, seeing as we have one for Birkland.

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    • Well I'm at a disadvantage because I didn't do most of the collectibles, I was under the impression they could be gotten in free ride, but most of them are in buildings with no access outside of missions. Because of this I have no clue what's said on the backs of the cards. so what exactly is Los Ondas?

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    • A FANDOM user
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