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  • I added an appearances section to the Mafia III vehicle pages, feel free to add anything you think of. To be clear, I think it's best if the vehicles are driven in missions or cutscenes, by that I mean driven by a named character, not just something driving by. Also, used as part of a mission, like the chemical trucks in the PCP racket, is good too. I know some cars are scripted to be parked at locations in various missions, but I don't think we need to mention all of those.

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    • Id also like to put together a list of all the cars used in the races and add those too.

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    • For the race vehicles, to my knowledge these are the ones used:

      Sports

      • Lassiter Mamba
      • Potomac Ascent
      • Potomac GT
      • Potomac Independent
      • Smith Moray

      Exotics

      • De'Leo Capulet ?
      • De'Leo Stiletto
      • Samson Duke
      • Samson Opus
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    • Another vehicle project I've been meaning to bring up are the logo images. I had first added those back before the game was released, when we were gleaning information from all those prerelease videos, as verification on the names. I'm not sure I really intended them to be a permanent feature on the pages.

      I have no problem keeping them, but if we do I think they should be replaced with better, more standardized images.

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    • I see no similarity between the Samson ST 45 Tank Truck and Peterbilt 281 based on a Google image search, that's why I removed that trivia entry.

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    • They've added the Shubert Six to the Mafia III delivery menu, but it's locked. I'm assuming it's a bonus if you buy the Mafia: Definitive Edition, but I'm not entirely sure how that works. Can anyone confirm the specifics about unlocking it?

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    • Same as above with the Shubert Frigate. Is it a bonus if you own Mafia II?

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    • Unfortunately I don't seem to have any of my old game save files, and I just started a new playthrough of the game so I haven't unlocked vehicle delivery yet. If you want, you could send me one of your recent game saves, and I can check it out.

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    • Sent. Let me know if they work properly, I usually just swap out the whole folder, but I think those are the ones needed.

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    • I got images of the two new vehicles in mafia III, but I wasn't able to get a logo. They apparently didn't create one for Shubert, because nothing shows when you enter either vehicle except name and class. I seem to recall that happening on another vehicle, perhaps one added by a DLC?

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    • Just tried it out, and the Shubert Six is locked for me, but the Shubert Frigate is unlocked. The official website says "Pre-order Mafia: Definitive Edition to unlock protagonist Tommy Angelo’s iconic 1930’s outfit and car in Mafia III" and "Add Vito Scaletta’s jacket to your Mafia III closet and his Schubert Frigate sports car to your Mafia III garage when you buy Mafia II: Definitive Edition".

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    • Also, it looks like the Samson Drifter is supposed to be available in both other games if you own Mafia III.

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    • Well I'm downloading Mafia II Definitive now. I'll see about preordering Mafia Definitive a little later. It states here that you should receive a discount if you own the other games, but it's showing $39.99 on Steam for me, which is the standard price. That pages also give a detailed breakdown of the various new DLC and bonus content.

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    • For Mafia II, the website says this: "When Mafia: Definitive Edition is released later this year, adding it to your collection will unlock Tommy Angelo's suit as well as the Falconer Yellowcar cab that he drives early in the game."

      Did it say anywhere that the Shubert Six is added to Mafia II when you preorder Mafia?

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    • The page I linked above states "As a Mafia: Trilogy owner, you’ll also gain access to loyalty bonus packs that add the following protagonist outfits and vehicles from each Definitive Edition game in the Mafia: Trilogy to the other two games"

      I'm honestly confused about this. RandomGTAGamer mentioned on the Shubert Six talk page that it's also in Mafia II and showed in his carcyclopedia, and linked to this You Tube video showing it. https://www.youtube.com/watch?v=HtCBFjMFGkg But I don't know if it's drivable now or after the game is released.

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    • I'm also unsure if preordering Mafia Definitive Edition will add the bonuses or if you have to order the trilogy version. On Steam, the trilogy shows a discount of 34% to buy, making it $39.59, some 40 cents cheaper than Mafia Definitive by itself. I assume that discount is because I own the other two.

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    • ReapTheChaos wrote: I'm honestly confused about this. RandomGTAGamer mentioned on the Shubert Six talk page that it's also in Mafia II and showed in his carcyclopedia, and linked to this You Tube video showing it. https://www.youtube.com/watch?v=HtCBFjMFGkg But I don't know if it's drivable now or after the game is released.

      It's in the carcyclopedia for me too, but it's not in my garage. I do have the Samson Drifter, along with the Cossack and Roller GL300 from the Made Man pack. Maybe it'll unlock later in the game, perhaps after killing Tommy Angelo.

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    • ReapTheChaos wrote: I'm also unsure if preordering Mafia Definitive Edition will add the bonuses or if you have to order the trilogy version. On Steam, the trilogy shows a discount of 34% to buy, making it $39.59, some 40 cents cheaper than Mafia Definitive by itself. I assume that discount is because I own the other two.

      Based on what I've seen, it looks like preordering the trilogy will give you the bonuses for all three games, and preordering Mafia: DE should give you the bonuses for that game in any others you own.

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    • Well I have Mafia II DE working now, so once I get far enough to use the garage and closets, I'll see what's there. After that, I'll pre-order the game and see if the mafia DE stuff becomes available in both.

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    • Qstlijku wrote:

      ReapTheChaos wrote: I'm honestly confused about this. RandomGTAGamer mentioned on the Shubert Six talk page that it's also in Mafia II and showed in his carcyclopedia, and linked to this You Tube video showing it. https://www.youtube.com/watch?v=HtCBFjMFGkg But I don't know if it's drivable now or after the game is released.

      It's in the carcyclopedia for me too, but it's not in my garage. I do have the Samson Drifter, along with the Cossack and Roller GL300 from the Made Man pack. Maybe it'll unlock later in the game, perhaps after killing Tommy Angelo.

      Are those the only two DLC cars you have in your garage (Roller GL and Cossack? That's all I have as well, but in the original game all those DLC cars became available as soon as you got access to your garage as far as I remember.

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    • Yeah, those are the only ones. I saw something about the other DLC content being unlocked as you complete chapters, but it didn't give any further details.

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    • I'm documenting them on my sandbox 4, let me know if you get the same results.

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    • So it looks like the Renegade Pack unlocks at the beginning of chapter 7, and the Greaser Pack unlocks in chapter 8, after the battle at the forge. The other two, Vegas and War Hero packs, didn't unlock throughout the entire game. However after I beat the game and loaded up chapter 7 for replay, they were all in the garage.

      I didn't think to check the DLCs until a while into the game, but it appears they unlock in them once they're unlocked in the main game. I wanted to confirm that, so I took the entire save folder, moved and renamed it, then loaded the game. It acted as if it was a fresh game, with the initial setup, none of the collectibles or artwork were in the menu, and the main game had no options to load a chapter. But when I started Joe's Adventures all the DLC cars were in the garage now. Did the same with the main game, played to chapter 2 and the DLC clothes were in the closet, and later the cars were in the garage.

      I guess that info is saved somewhere else. If you know where that may be, let me know, otherwise see what you can confirm about the cars/clothes unlocking in the DLCs.

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    • With the new game coming out, especially as it's a remake of Mafia, I'm going to start bringing all the vehicle (and weapons) pages into some form of uniformity. I think Mafia III's pages are best, they give all the necessary info in a straight forward layout. I've done a mock-up for Mafia II on my sandbox 8 if anyone wants to see it. One question I do have is where to put the info about if they're savable in garages, and sell-able. Right now I have it under availability, but I'm not sure it belongs there. Trivia?

      As for the Mafia pages, it may take me some time to wrap my head around them, they're an absolute mess right now. I'll be removing all the opinionated stuff like how they handle and so forth, that's mostly player preference anyway. One thing I'm not sure what to do about is how they have multiple models under one page. Should we keep that setup or break them down into individual pages?

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    • ReapTheChaos wrote: With the new game coming out, especially as it's a remake of Mafia, I'm going to start bringing all the vehicle (and weapons) pages into some form of uniformity. I think Mafia III's pages are best, they give all the necessary info in a straight forward layout. I've done a mock-up for Mafia II on my sandbox 8 if anyone wants to see it. One question I do have is where to put the info about if they're savable in garages, and sell-able. Right now I have it under availability, but I'm not sure it belongs there. Trivia?

      I think the current Upgrades and Pricing section looks pretty nice with the table format and images, so I don't really see any reason to change it. The Salvage and Export prices could be moved to trivia though. Do you think the savable and sellable info shouldn't be in the infobox?

      It looks like you wrote the current design section when you redid the vehicle pages back in 2012. I was wondering if you wrote it yourself, or you got it from somewhere? If we wanted to keep it we could rename the section to Description.

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    • Yeah I came up with the design sections as well as created that table with icons years ago. I think they look nice too, but with the new game coming out I thought it was a good time to try and get those pages into some kind of uniform layout across each game instead of having such drastic differences between the three. I could keep the current design wording though.

      The newer table looks much cleaner on mobile than the old one, the entire table fits the screen with no scrolling. I don't think people use most of the information on there anyway. I doubt people are coming here to see how much it will cost to add a set of tires or paint their car. I also don't think all those metric unit conversions are necessary either.

      Removing the savable and sellable from the infobox was more about trying to use one infobox for all three games, rather than the three we have now. It's just as easy to add that info to the page, either in trivia or somewhere else, like maybe under Availability.

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    • I added the prices of the upgrades to the table as well.

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    • I still think the original table looks better though, but if we wanna make all the vehicle pages uniform then it's probably ok.

      Also, the abbreviation "Dr." used in the infobox just looks weird to me, and it doesn't seem to be standard. I think it might be better to just use the full word.

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    • Dr. is how we did all the Maifa III ones. We could go with 2 door, or Two door.

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    • Proposal to create a page on vehicle brands in the Mafia series, listing all brand names across all games in one place. I'm not convinced it will end up as more than lists of vehicles, but maybe we could piece together enough history on some of them to make a worthwhile page.

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    • ReapTheChaos wrote: Dr. is how we did all the Maifa III ones. We could go with 2 door, or Two door.

      2 Door Sedan and 4 Door Sedan sound best to me.

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    • Qstlijku wrote:

      ReapTheChaos wrote: Dr. is how we did all the Maifa III ones. We could go with 2 door, or Two door.

      2 Door Sedan and 4 Door Sedan sound best to me.

      Works for me, we'll need to change all the Mafia III vehicles too.

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    • I can do that later.

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    • Ok.

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    • While doing that, I noticed some vehicles that might fit better in a different class. Do you think the Potomac Crockett is more of an SUV than a sedan? Also I'm thinking to change the type of Potomac Heritage to "4 Door Station Wagon". Actually maybe the Crockett could also be classified as a station wagon. Any thoughts?

      Also, I noticed a few vehicle pages have captions in the infobox, but most don't. Should we get rid of the captions for the sake of uniformity? I think the images are pretty self explanatory.

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    • On the Crockett, I'm not sure about that, I don't think the term SUV was in use in 1968, I know we have 1 or 2 using that, but we may need to double check it. When I have questions like that I look at the Wikipedia page for the real world model, and they call it an estate wagon.

      Station wagon should be used for the Heritage, not sedan, plus, also from wikipedia, they're a 5 door, apparently they count the back one, I guess we should do that too, same with the Crockett. Make sure you change the design section as well on these.

      Yeah, remove the caption. Not sure what ones would have or even need one.

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    • I'm thinking to change the Aspen, Mohican, Lokata, and Borneo Sport from SUV to Offroad, which is what Wikipedia has for one of them. That might not be the best name, but I couldn't really think of anything better. I could also change the type of the Drifter, Leopard, and Stallion from sedan to muscle car.

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    • Hmm. If you mean the International Harvester Scout Wikipedia page, it says off-road vehicle in the article, but SUV in the infobox. The Wikipedia SUV page seems to cover many vehicles of the sort we have here if you look here: https://en.wikipedia.org/wiki/Sport_utility_vehicle#1949_to_1970s:_Carryalls,_station_wagons_and_luxury_4WDs It's probably not worth putting too much thought into it, maybe just stick with SUV

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    • I guess I’ll leave them as they are then. Any thoughts about adding the muscle car type?

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    • For the Lakota, that's definitely not an SUV though, so yeah, go with off road and change the real world link to "Wikipedia:Jeep CJ", the one used is more about the military models.

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    • The muscle car distinction seems to be a little iffy, and maybe too far into the "motor head" realm of classification. According to the Wikipedia:Sedan (automobile) page, sedan seems to be an acceptable term for most 2-4 door cars so lets stick with that.

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    • Yeah I guess technically the 60's Camaro and Mustang would be pony cars. I just thought of it because I noticed the official description of the game bonuses refers to Lincoln's Drifter as a muscle car.

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    • I think we have the Walter Coupe availability wrong. The page says chapters 2-10. But I just spent a couple hours looking for it at the end of chapter 2 and could never get one to spawn. I loaded up classic and looked both before and after the mission to go see Mike Bruski (where you go steal one) and couldn't find it either. Once I started chapter 3, I went to the same place and found one within a few minutes.

      I know they can often be hard to find, but I've always found them on the road on the west side of Lincoln Park while driving a lassiter 69, which is exactly where I found it in Ch 3.

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    • Well I tried driving around there in both a Lassiter 69 and Smith Coupe at the beginning of Chapter 3, but I haven't seen a Walter Coupe.

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    • They can be a pain to find, in ch 3 I saw them all over the place at times though. Sometimes cars can be a pain to get to spawn, I just spent over 30 mintes driving in and out of the observatory parking lot trying to get an ISW 508.

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    • We have quite a few wrong.

      • Walter Coupe unlocks in 3, not 2.
      • The Houston Wasp unlocks in 9 not 8.
      • The Shubert Beverly in 11, not 8.
      • Shubert Frigate says 7. It's 9 if taken from slaughterhouse, but they don't appear on the streets until 11.

      I think I know why some of them are off. When I did them years ago I didn't necessarily try to actually get each one, if I saw it on the street I counted it. Like in chapter 8 when you're selling cigarettes in Riverside, a Schubert Beverly pulls up.

      On more than one occasion I've seen a frigate parked on the street while driving the truck to Milville in the same chapter. I likely assumed the Walter coupe was available in 2 because of the mission to go steal one.

      I confirmed a couple of these in Mafia II Classic, but I'm not going to spend hours driving around checking on each one, I'm just going to change the page based on what I've seen.

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    • Something else car related, should we list the bug with the two game ownership bonus cars on the garage page, and maybe their pages as well? I'm kind of hoping they don't patch that, it allows you to have as many cars as you want in your garage, I collected one of everything on my playthrough.

      It has it's drawbacks though, any modifications you did on those two cars will be lost, as it reverts to it's default state when it's replaced. It also does weird things with your garage count, but I noticed that before I started adding extras. Right now my count reads 21/21(+16).

      Even before using that exploit, my garage count would do weird things. Sometimes it counts them under your 10 cars, and other times it counts them under the DLC cars, and sometimes it counts one under each.

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    • ReapTheChaos wrote: Right now my count reads 21/21(+16).

      Just loaded the game and now it reads 27/27(+10). There's something odd going on with that.

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    • Also on vehicle availability, I noticed that 40's vehicles like the Culver Empire and Shubert 38 become much less common after Chapter 8. I've seen the Culver Empire in Hunters and Sand Island after that, but what about the Shubert 38, can you confirm that it's available up till the end of the game?

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    • Well I'm in chapter 14 right now and I just got them to spawn in Oyster Bay and Port by driving one, a Culver Empire too.

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    • Qstlijku wrote: Well I tried driving around there in both a Lassiter 69 and Smith Coupe at the beginning of Chapter 3, but I haven't seen a Walter Coupe.

      Well I finally managed to get Walter Coupe's to spawn, first in Chapter 4 and then in Chapter 3. I saw a few on the southwestern side of Hunters while driving the Walter Hot Rod.

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    • Weird, I didn't have any luck with the Walter Hot Rod. When you have time see if you can verify the others I mentioned above. (Wasp, Beverly, and Frigate)

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    • I didn't see the Wasp in Chapter 8 but I saw plenty of them in Chapter 9. I'll probably play through Chapter 11 tomorrow, I can look for the Beverly and Frigate then but I'm pretty sure that's when they start appearing. I drove around the fancier neighborhoods in Chapter 10 a bit and didn't see any.

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    • Check the ISW 508 too, I tried all through ch 11, but never got one until after dealing with Eric. But they're always a huge pain to get.

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    • I've founded the ISW 508 in Mafia 2 Classic, it's so easy, but in Definitve Edition, is hard i think.

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    • When rewriting the vehicle pages, I noticed you removed the top speed from the infoboxes on some of them. Are you only keeping it for ones that can be stored?

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    • Just confirmed that the Walter Coupe spawns in Chapter 10.

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    • Wait! The Lassiter Series 69 also spawns in Chapter 7, when Vito released from prison. The Lassiter Series 69 can be seen in Per Aspera ad Astra, when Joe Barbaro is taken into the Lassiter Series 69, as a separate car. :D ;D

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    • Qstlijku wrote: When rewriting the vehicle pages, I noticed you removed the top speed from the infoboxes on some of them. Are you only keeping it for ones that can be stored?

      Yes, because the top speed is taken from the garage stats, so there's no way to know on those other ones, I'm not sure where that information even came from. I'm guessing that garage mod that allows storage of all vehicles. I could add them, but there's no way to confirm it's correct.

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    • I've added in my garage, the Lassiter Series 69 in Joe's Adventures, The Betrayal of Jimmy, and Jimmy's Vendetta DLCs, but also Vito's Story Mode. :D ;D If the Lassiter Series 69 is fully upgraded, his motor sound is become the Shubert Frigate's motor sound, like the Culver Empire, the Jefferson Provincial, Quicksilver Windsor, Quicksilver Windsor Taxi and Lassiter Series 75 Hollywood. :D ;D I like it, so it's so cool and very good! :D ;D You guys, what do you think about that motor sound ? :D ;D

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    • I can't seem to get the Wespe to spawn in-game. I found the file, it's called half_track_pha, but any attempt at renaming it to another vehicle results in nothing showing up. I also cant find any file for the Culver Empire Detective Special. There's files for ulver_newyorker, the Culver Empire, and ulver_newyourker_p, the police special, but no detective version. I've tried in both DE and classic versions.

      Should we even keep these pages? Or maybe remove the part about them being accessible in the game files?

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    • By the way guys! The Houston Wasp also has the Shubert Frigate's motor sound, if the Houston Wasp is fully upgraded! :D ;D

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    • Marec2 wrote: By the way guys! The Houston Wasp also has the Shubert Frigate's motor sound, if the Houston Wasp is fully upgraded! :D ;D

      While I can appreciate your enthusiasm for the cars in Mafia II, this thread is for discussing the actual vehicle pages and the information contained on them. You're welcome to start a discussion on the General Discussion board about the cars if you like.

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    • You can also make a post in Discussions, personally I think Discussions is better suited for that kind of stuff.

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    • Where does the trivia that Frank Vinci owns a black Lassiter Series 75 come from? Is he seen in one in a cutscene?

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    • ReapTheChaos wrote: Weird, I didn't have any luck with the Walter Hot Rod. When you have time see if you can verify the others I mentioned above. (Wasp, Beverly, and Frigate)

      Done.

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    • Qstlijku wrote: When rewriting the vehicle pages, I noticed you removed the top speed from the infoboxes on some of them. Are you only keeping it for ones that can be stored?

      Well I figured out how to get the stats, just have to replace the file with one I already have in my garage. I'll see about adding them back in.

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    • ReapTheChaos wrote: Well I figured out how to get the stats, just have to replace the file with one I already have in my garage. I'll see about adding them back in.

      You get some really odd results when you use this method. Most notably was the armored van. When I tried removing it, it placed me inside the garage. I was able to walk around and check things out.

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    • I think that's happened to me before, like if I replace one of the vehicles by a bus.

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    • ReapTheChaos wrote: Check the ISW 508 too, I tried all through ch 11, but never got one until after dealing with Eric. But they're always a huge pain to get.

      I managed to get one from the observatory at the beginning of Chapter 11.

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    • When I did the bus it just shot me up in the air, flying over the top of Marty's apartment, landing on the street out front. I did figure out that you can effectively remove the police from the game by removing their cars. It's pretty obvious when you think about it, I guess it just never occurred to me before.

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    • ReapTheChaos wrote: Where does the trivia that Frank Vinci owns a black Lassiter Series 75 come from? Is he seen in one in a cutscene?

      I don't think he's seen in one anywhere in the game. It looks like that used to be trivia on Frank Vinci's page, and it was removed when we rewrote his page.

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    • ReapTheChaos wrote: I did figure out that you can effectively remove the police from the game by removing their cars. It's pretty obvious when you think about it, I guess it just never occurred to me before.

      I think there's also a police.sds file you can remove to do that.

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    • ReapTheChaos
      ReapTheChaos removed this reply because:
      Please use Discussions for general game comments and talk.
      16:15, June 6, 2020
      This reply has been removed
    • Well I looked through the Mafia II files on my old PC hard drive and there still wasn't anything in there for the culver detective special. Those files are dated 2012, so if it was ever in the game files, it was removed before then. I replaced the main image on the page with an in-game one.

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    • Guys ? Why removed my talk, in this Thread ? I didn't say bad things. :( Why guys ? :(

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    • Marec2 wrote: Guys ? Why removed my talk, in this Thread ? I didn't say bad things. :( Why guys ? :(

      You were asked earlier (12 & 13 posts above this one) that this thread is where we discuss the actual vehicle pages and the information contained on them. It is not for talking about cars in general or our favorite ones. You're welcome to start a discussion on the old forum Board:General_Discussion, or in the new Discussions feature. Thanks.

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    • Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

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    • Guys, i was tried, to get the One Carefull Owner Achievement in Mafia 2: Definitive Edition, but it's failed! :( I tried so many times, with my own car, but nothing happened! :( It's an error, bug and glitch! :( Like the Enforcer achivement! :( You guys are you tried to, to get the One Carefull Owner Achievement in Mafia 2: Definitive Edition ? :(

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    • RecellsPaidnn wrote: Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

      Just confirmed they appear along the highway in Chapter 7 of the Definitive Edition as well.

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    • Qstlijku wrote:

      RecellsPaidnn wrote: Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

      Just confirmed they appear along the highway in Chapter 7 of the Definitive Edition as well.

      When? Because I've seen them in chapter 8 when you're driving the truck from Riverside to South Millville, but you obviously can't get out and take one right then. Later in the chapter they're nowhere to be seen. I've seen them in room service as well, there's always one parked in the underground garage when I arrive, but you can't take it.

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    • Marec2 wrote: Guys, i was tried, to get the One Carefull Owner Achievement in Mafia 2: Definitive Edition, but it's failed! :( I tried so many times, with my own car, but nothing happened! :( It's an error, bug and glitch! :( Like the Enforcer achivement! :( You guys are you tried to, to get the One Carefull Owner Achievement in Mafia 2: Definitive Edition ? :(

      You need to report this in the bugs thread here: Thread:35501.

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    • ReapTheChaos wrote:

      Qstlijku wrote:

      RecellsPaidnn wrote: Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

      Just confirmed they appear along the highway in Chapter 7 of the Definitive Edition as well.

      When? Because I've seen them in chapter 8 when you're driving the truck from Riverside to South Millville, but you obviously can't get out and take one right then. Later in the chapter they're nowhere to be seen. I've seen them in room service as well, there's always one parked in the underground garage when I arrive, but you can't take it.

      I find them when I'm driving Eddie's car.

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    • ReapTheChaos wrote:

      Qstlijku wrote:

      RecellsPaidnn wrote: Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

      Just confirmed they appear along the highway in Chapter 7 of the Definitive Edition as well.

      When? Because I've seen them in chapter 8 when you're driving the truck from Riverside to South Millville, but you obviously can't get out and take one right then. Later in the chapter they're nowhere to be seen. I've seen them in room service as well, there's always one parked in the underground garage when I arrive, but you can't take it.

      At the beginning of the chapter, before heading to Joe's I drove on the highway in a Walter Hot Rod and they started spawning when I got near Oyster Bay.

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    • Qstlijku wrote:

      RecellsPaidnn wrote: Eh, I see few Shubert Frigates in Chapter 7, on the Highway of Oyster Bay. Maybe they could be found in Chapter 7, but very rarely. It happens in Classic Version.

      Just confirmed they appear along the highway in Chapter 7 of the Definitive Edition as well.

      I also find two Frigates in Oyster Bay in Chapter 7 (the Definitive Edition), costs me about half an hour to find [Image Removed - No longer Needed] Pic 1: First one [Image Removed - No longer Needed] Pic 2: Second [Image Removed - No longer Needed] Pic 3: On the way to Vito's home in Upstate

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    • Qstlijku wrote: At the beginning of the chapter, before heading to Joe's I drove on the highway in a Walter Hot Rod and they started spawning when I got near Oyster Bay.

      So I found one that way too, but before we change the page we need to test this out more. For one, the availability section is when they become available on the streets. These are only found driving along that specific part of the highway, and rarely at that (took me 6 or 8 so tries in 4 cars). I don't know about anyone else, but I've never gone on the highway when I'm looking to grab a car before, I usually just take a parked one. I even had a hard time getting the guy to stop so I could steal it, every time I tried pushing him off to the side or stopping in front of him he always managed to pull away.

      We also need to verify this isn't a one off, and if they spawn there in every chapter until they become commonly available on the streets in chapter 11. In my previous tests I never saw any until 11, even when driving Luca's car in 9 and 10.

      Once we verify all that we can make a separate note about them being available on the highway or something like that on the page.

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    • I tested it several times and I saw them there in Chapter 7 every time. I guess we’ll have to try it in other chapters then, I was just assuming that they’d be available afterwards since they can be seen.

      We might also want to put some notes on where to find other less common vehicles like the Walter Coupe. I was also seeing them in that same area of the highway.

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    • Well the Walter Coupe will spawn a lot of places, it's just very rare. I usually look around Lincoln Park because I know they will spawn there, though it may take time.

      I've also noticed something about how the rare cars spawn, I've seen it while trying to get the Kingfisher and ISW 508 in the main game, and it's very noticeable in the DLCs. There seems to be a cycle of cars that spawn that lasts around 10-20 minutes or more. During that time, all you'll see are certain groups of cars, regardless of that you're driving or where you are. After a while, you will see a change in the normal cars, maybe instead of seeing a lot of Houstons, you will start seeing Beverlys.

      I noticed this while trying to get a kingfisher in Jimmy's Vendetta. Even while driving one, nothing would spawn for like 20 minutes, but after I saw a shift in the normal cars on the road, they suddenly appeared around Villa Scaletta where I always find them.

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    • ReapTheChaos wrote: I've also noticed something about how the rare cars spawn...

      I've been experimenting with this pretty extensively in Joe's Adventures, which seem to share the same spawning patterns as the main game. What I've found is there is definitely a spawning cycle for the ultra rare cars (Walter Coupe, ISW 508), which can not be forced regardless of what you're driving. In fact, what you're driving seems to make no difference.

      With the ISW 508 you will notice Frigate's driving on the street as you drive through Highbrook and Hillwood. This indicates that the cycle is in play. Driving a frigate there will not force this cycle, and Frigates seen in other neighborhoods is not a reliable indicator either. If you reach the parking lot and see Ascot Bailey's and/or Thunderbolt's, the ISW's will spawn soon (if they haven't already), just leave the lot and drive a block or so away and return. I've tested this out driving a Beverly, a Wasp, and a Quicksilver Windsor, and the ISW's spawned with each. If you reach the parking lot and see mostly basic sedans or Limo's, then the cycle isn't in play and they will not spawn until those other indicators appear.

      With the Walter Coupe I noticed no other cars or patterns. I went to my usual spot, the western side of Lincoln Park, and circled the park continuously. I saw every single other car from the 40's spawn there. After maybe 15-20 minutes the Coupe spawned right where it always does. I reloaded and tried twice more in different cars (Lassiter 69, Shubert Panel van, and Smith V8) with similar results. Once I had the Coupe, I drove around maybe half the map and the only place I saw others was Sand Island, but I think the spawn cycle may have ended at some point. I have noticed they are very common in Chapter 7 though, you see them quite a lot for what it's worth.

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    • That would explain why I just don't see some of those rare cars sometimes when I'm looking for them. In Hunters Point and Sand Island I tend to see the Walter Coupe's the most, but I'd say I see them immediately only a little over half the time. Other times I either don't see them at all, or I see them only after I've left the area and then come back.

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    • ReapTheChaos wrote: We also need to verify this isn't a one off, and if they spawn there in every chapter until they become commonly available on the streets in chapter 11. In my previous tests I never saw any until 11, even when driving Luca's car in 9 and 10.

      I tried this out in other chapters before 11, but still I'm only able to get them to spawn on the streets in Chapter 7. I guess they're not accessible in Chapters 8-10 when they do spawn, except for Luca's car.

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    • Qstlijku wrote:

      ReapTheChaos wrote: We also need to verify this isn't a one off, and if they spawn there in every chapter until they become commonly available on the streets in chapter 11. In my previous tests I never saw any until 11, even when driving Luca's car in 9 and 10.

      I tried this out in other chapters before 11, but still I'm only able to get them to spawn on the streets in Chapter 7. I guess they're not accessible in Chapters 8-10 when they do spawn, except for Luca's car.

      I'm working on that right now. I got one to spawn in 8, after you lose the hot rod on the highway, I doubled back and saw one on the other side of the highway in Chinatown. I was just about to try 9.

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    • I only tried looking for them at the beginnings of the chapters.

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    • ReapTheChaos wrote: I'm working on that right now. I got one to spawn in 8, after you lose the hot rod on the highway, I doubled back and saw one on the other side of the highway in Chinatown. I was just about to try 9.

      In chapter 9 I found them at the beginning and after leaving the slaughterhouse (I left Luca's Frigate there). In 10 I found them at the beginning, didn't feel like playing all the way through the mission so I didn't try after the hotel.

      Cars driven didn't seem to matter, but I found them while driving Joe's Smith Custom and Eddie's Indian in 7. In 8 I used the Greasers Indian. In 9 I used the Lassiter 69, and in 10 I used the Kingfisher. My method was to drive south on the highway from Little Italy and they typically spawn in either S. Milville or Oyster Bay. If I reached Southport I did a U-turn and doubled back. They also seem to stay active much longer than cars on the street. I saw one driving on the other side of the highway and it took me a bit to get turned around, I thought for sure it would have disappeared, but I caught up to it in Little Italy.

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    • Out of curiosity I followed one going north and it eventually drove to Kingston and parked on the side of the road.

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    • I've tailed vehicles before, though not for quite a while, and I think that's what a lot of them do.

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    • I'm going to go ahead and add the spawning on the highway from 7-10 to the Frigate page then.

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    • I noticed we have a cut vehicle theft mission screen on the Waybar Hot Rod page. I'm thinking we could add the other cut mission screens to the corresponding vehicle pages. It looks like they were deleted when we cleaned up the images because they were unused.

      Also, some of those mission screens are in the gameplay image category, while others are in the artwork image category. For the sake of uniformity I think we should pick one category for these. Any thoughts on which one is best?

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    • Another option is to put them in the vehicle images category. Maybe all of them could be added to the corresponding vehicle pages.

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    • What other cut ones are there?

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    • I'll have to look again, but I think there's about 8 of them altogether.

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    • I restored the images for the cut ones.

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    • Well the files are from these DLCs.

      Betrayal

      • Lassiter 69
      • Smith Custom
      • Waybar

      Vendetta

      • Shubert 38
      • Smith V8
      • Walter Coupe
      • Smith Deluxe
      • Smith Mainline
      • Quicksilver Windsor

      I guess we should add them somewhere, not sure if they all need to be added to the vehicle pages though.

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    • Another possibility is to add them to the missions page somewhere, but we don't currently list any loading screens there. Other than that and the vehicle pages, I can't think of any other relevant places to put them.

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    • Well we could just add them to the cut content page. I guess we could add them to the vehicle pages along with the ones that weren't cut.

      Another issue on cut content, I'm wondering if we really need the Forklift page. If we're going to keep that, then we should have one for the Sicily Truck as well, though I'm not sure either is really needed.

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    • I wanted to experiment with rearranging the Mafia II Vehicles page, I currently have it on my Sandbox 8. I broke it into two columns instead of one long list. I also broke off the vehicles that are only seen like the tank, trains, etc., into a separate section.

      I'm thinking we should also take the three hotrods out of the 1950 section and list them on their own too, or maybe under "Other". I'm sure anyone who still owns the original game on either Xbox 360, PS 3, or Steam likely has the DLC packs for it. And while they are saveable in Ch 15, it seems a moot point to list them with the rest of the saveable cars.

      I'm also unsure about listing the Police Bus under the 1940s section. It's only seen then, and is only drivable in one mission of Jimmy's Vendetta, perhaps it would be best listed under other too.

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    • ReapTheChaos wrote: Another issue on cut content, I'm wondering if we really need the Forklift page. If we're going to keep that, then we should have one for the Sicily Truck as well, though I'm not sure either is really needed.

      Maybe the cut vehicles could be added to a separate gallery on the vehicle page. Seeing as the Forklift is really only linked on the Printery page, I'm ok with deleting it. Also I'm not sure the Delizia Grandeamerica page should be in the Cut Content category.

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    • I'm not sure a separate gallery for just two vehicles is needed, we could put them at the very end of it though, along with all the seen only vehicles.

      Yeah, we should remove the Grandeamerica from the cut content category, but we should keep the beta images on the page.

      Were you going to add all the vehicle theft images to their respective vehicle pages? If you do just remember to note the cut ones.

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    • On this wagon variant of the Bulworth Freight, I'm not sure wagon is a proper description of it. There's no back seats which would seem to be a requirement of a wagon classification. Aside from the hood scoop and roof rack, the only difference is it has windows, where the other version is more of a panel van.

      Are there any other vehicles that have distinctively different features that we don't have an image of on the vehicle page?

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    • I'd say it's more like a hatchback or maybe SUV.

      I don't know of any offhand, but I'm guessing the ones with different features use different game files. Did you have a list of vehicles along with the game files for them somewhere? It looks like the design section for the Bulworth Freight just got overlooked.

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    • ReapTheChaos wrote: I'm not sure a separate gallery for just two vehicles is needed, we could put them at the very end of it though, along with all the seen only vehicles. Were you going to add all the vehicle theft images to their respective vehicle pages? If you do just remember to note the cut ones.

      My thinking was to make it easier for people to find the images for cut vehicles if they don't have their own pages. Another idea is to make a separate gallery for the seen only vehicles. It might also be good to have galleries for 40s and 50s vehicles as well.

      Yeah I can do that. Any thoughts on what category the vehicle theft images should go in?

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    • Qstlijku wrote: I'd say it's more like a hatchback or maybe SUV.

      I don't know of any offhand, but I'm guessing the ones with different features use different game files. Did you have a list of vehicles along with the game files for them somewhere? It looks like the design section for the Bulworth Freight just got overlooked.

      Well I wasn't looking to classify it, just a description for the gallery, I went with windowed version.

      No, the variations are all in the same vehicle file, they just randomly spawn with the various differences. I can't say I ever noticed the windowed version before. Ones like the Priority Cabs version of the taxi only spawn in specific missions though.

      I know we have the different versions of the pick-up, with and without the Confederate flag, which we already have on the page. There's also minor variations in some, like roof racks on the station wagons, or luggage on the roof racks, I see no reason to get separate images of all those. We could do one of the convertibles that also have a hardtop, but they have three versions. Hardtop, convertible roof up, and convertible roof down. We could maybe get one with them down.

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    • Qstlijku wrote: Yeah I can do that. Any thoughts on what category the vehicle theft images should go in?

      They seem to be in a couple depending on which ones you look at, some are in artwork and some are in gameplay. I think gameplay is more appropriate, we should change them all, including the other mission screens from the three DLCs if they're not there already.

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    • It looks like a lot of them are not, so I've started changing them to gameplay.

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    • I noticed you're making a page for watercraft, so I uploaded a picture of a boat in the ice at the yacht club you might wanna use.

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    • Yeah, I was thinking of replaying that mission to see what images and info I can get, too bad they didn't let you get in that area after the mission.

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    • Well the boat's from by where you first enter in the mission, I think you can still go there in the 50's.

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    • I don't think you can, they put some downed trees in the road before you can get there, and you can't get around them on foot either.

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    • Oh yeah I forgot about that, I hadn't tried it myself recently so I was just going by what I remembered.

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    • ReapTheChaos wrote: I added an appearances section to the Mafia III vehicle pages, feel free to add anything you think of. To be clear, I think it's best if the vehicles are driven in missions or cutscenes, by that I mean driven by a named character, not just something driving by. Also, used as part of a mission, like the chemical trucks in the PCP racket, is good too. I know some cars are scripted to be parked at locations in various missions, but I don't think we need to mention all of those.

      On the parked cars, we've added a few that fall into that category lately, what criteria should we be using on these? I think if they're simply parked and never used they should be upgraded versions. But that also brings up the issue of verifying that they're upgraded, which requires they be taken to a race location to see their stats. This could prove time consuming in places like Tickfaw during the auto theft takeover, many of the cars in that appear to be upgraded, some are meant to be destroyed too.

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    • For parked cars, are you just referring to ones in Mafia III? I know we've added quite a few of those for Mafia II, but I'm not aware of any for Mafia III we've added that aren't used in some way or upgraded. For these cars, I think upgraded just means they have superchargers and/or exhaust kits. Before the vehicle customization update, visual mods used to be tied to the vehicle upgrades for the cars in Lincoln's fleet. But based on the ones I've seen and verified, this doesn't seem to have changed for other cars, so I think it's reasonable to assume that all the ones in the auto theft racket with visible modifications are upgraded. Plus the ones to be destroyed are called a boosted car shipment.

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    • As for the parked cars, I need to verify something before I can comment further on that matter.

      Aside from that, what car does Alvarez drive? I never take it so I'm not sure, I want to say it's a De'Leo Stiletto, but I'm not certain. It should be added to the appearances section on the page of whatever it is, and maybe mentioned on the mission page.

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    • Yeah I think it’s a Stiletto.

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    • Yeah it's Stiletto! :D ;D Alvarez's car is the De'Leo Stiletto, just you guys why don't you photograph it in Steam, or your smartphone ? :D ;D Just believe it guys. :D ;D

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    • It looks like Mafia: DE is gonna have two different taxis after all, presumably the Falconer and the Shubert Six. In the gameplay video I saw a taxi that looks different from Tommy's taxi.

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    • When was the Griffin Marauder in the casino in Yet Here We Are? Did they change it in the DE and then change it back in the patch? I looked at some gameplay videos and it seems to have always been a De'Leo Stiletto.

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    • I honestly don't remember adding that or why I did. The only thing I can think of is that maybe I was thinking of the promotional image of it under that sign.

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    • Oh yeah I forgot about that.

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    • ReapTheChaos wrote: As for the parked cars, I need to verify something before I can comment further on that matter.

      Getting back to this. In Mafia II scripted parked vehicles weren't nearly as common as they are in Mafia III, for that matter, neither were mission related vehicles. In III pretty much every mission objective will have multiple scripted vehicles, either parked, used, or in cutscenes.

      On parked vehicles, the Buckliner 150 is listed under Jesuit in New Mexico, but it has other parked appearances too, there's always a black and lime green one parked outside the warehouse where you meet Jock Blanchard while the mission is active.

      In Jesuit in New Mexico there's also the cars that chase you, I think it's the De'Leo Angeleno, which is used quite frequently by Marcano men, like the ones that arrive at the quarry in A Little Late for That, and they're often parked at mission locations.

      There's also some parked cars that serve a purpose, like the Potomac 5500 parked in front of Vito's place blocking the entrance when you go to rescue him. I thinks there's a couple other examples of vehicles being used like that too.

      As for cutscenes, there's quite a few shown throughout the game, especially in The Home Fires Burn, many of which have vehicles driving past or parked. There's also the load screen art, many of them show vehicles.

      Here's a rundown of appearances:

      • Vehicles shown in cutscenes.
      • Vehicles shown in load screen art.
      • Vehicles driven in missions by Lincoln.
      • Vehicles driven in missions by other NPCs.
      • Vehicles parked at mission locations.
      • Vehicles parked at mission locations that serve some purpose. (Like the 5500 mentioned above)
      • Vehicles parked at non-mission locations that are always there. (The Opus at Gina's warehouse)
      • Vehicles parked at mission locations that have upgrades applied.
      • Rare vehicles. (The Stiletto and Opus maybe.)

      There's likely some examples I'm not thinking of. I'm thinking of starting another play-through to catalog all of these, but we need to decide on what's worth mentioning

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    • A couple other vehicle related things, I know they're not usable, but the game does feature tractors, both at the First Baptist Church and in Sinclair Parish, should we document them somewhere or make a page?

      Also, I seem to recall at least one time where I saw a Wrinkler being driven, I want to say it was at Vito's place when I was doing a stealth playthrough and trying to capture conversations, but I can't say I've seen that lately. Any thoughts on that?

      EDIT: Another idea may be to do something with the Mardi Gras floats and 2016 cutscene cars from the game files.

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    • For vehicle appearances, we currently list a lot of those driven in missions, especially the more unique ones. I'm thinking we should list all of these, whether they're driven by Lincoln or other NPCs, as long as they have some amount of importance and they're not just some passing car. This would also include the informant vehicles that Lincoln can drive when doing the "Drive like a madman" interrogations. Some Buckliner 150's in Jesuit in New Mexico actually arrive in the cutscene, so they're not just parked there.

      I'm ok with listing upgraded and rare vehicles, but I'm not sure we should list ones parked at mission locations unless they serve some purpose. I don't think we need to list ones from load screens either. Are there any vehicles shown in cutscenes that don't fall into one of the categories mentioned above? I don't think any of the passing or parked cars you mentioned in The Home Fires Burn cutscenes are worth listing unless they're used or referred to in some way.

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    • ReapTheChaos wrote: A couple other vehicle related things, I know they're not usable, but the game does feature tractors, both at the First Baptist Church and in Sinclair Parish, should we document them somewhere or make a page?

      Also, I seem to recall at least one time where I saw a Wrinkler being driven, I want to say it was at Vito's place when I was doing a stealth playthrough and trying to capture conversations, but I can't say I've seen that lately. Any thoughts on that?

      EDIT: Another idea may be to do something with the Mardi Gras floats and 2016 cutscene cars from the game files.

      I actually don’t recall seeing any tractors at the church. There’s also bulldozers seen in places like the quarry and construction sites. I guess we could make pages for them, same with the Mardi Gras floats. Not sure what we could do with the cutscene cars since they don’t really have names in game.

      I think I saw a Wrinkler being driven at Vito’s place recently too, I may have also seen this elsewhere in River Row at some point as well.

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    • Well after doing this a while I think we should go with the following:

      Cutscenes - Must be the focus of the cutscene, not just some random car passing by. We could make an exception for the Berkley Freerider driving past in A Little Closer because it's not normally seen on the street. Maybe make it a trivia entry?

      Load screen art - We could make these trivia entries on the vehicle pages, maybe add the image to the page like we did the mission screens in Jimmy's.

      Driven in missions by Lincoln/NPC - List all of these.

      Parked at mission locations - Only list upgraded ones and ones you're supposed to destroy. For the Potomac Galant, it's parked at nearly every mission location throughout the game, so I suppose we could make a brief mention of that, as well as the Eckhart Pioneer for Dixie Mafia.

      Parked at mission locations that serve some purpose - So far the I've only seen the Potomac 5500 at Vito's used in this way, it seems pretty obvious it's there intentionally so may as well mention it.

      For upgraded/rare ones that are always parked in the same place, the Samson Opus at Gina's warehouse is the only example I've seen so far. For rare vehicles, the only ones I would consider rare would be the Samson Rhino and maybe the De'Leo Stiletto. The Rhino is already listed at the downtown police precinct and I haven't come across any permanent location for a parked Stiletto yet.

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    • On the informant vehicles, I think there may be some glitches to them. in Delray Hollow, the first one ran a couple of blocks and never made any attempt to get into a car. The second ran across the street to a parking lot and got into a Potomac Viscount. It seemed more like he just got into a random car, it wasn't parked near the informant like most districts are.

      I experienced something similar in the Downtown blackmail racket. The first one ran about two blocks and finally stopped in the middle of the street and began firing at me. The other got into one of the standard black Potomac Galant's that was parked there. Hard to say if that was a bug or if the Galant would be their usual vehicle.

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    • ReapTheChaos wrote: Parked at mission locations that serve some purpose - So far the I've only seen the Potomac 5500 at Vito's used in this way, it seems pretty obvious it's there intentionally so may as well mention it.

      For upgraded/rare ones that are always parked in the same place, the Samson Opus at Gina's warehouse is the only example I've seen so far. For rare vehicles, the only ones I would consider rare would be the Samson Rhino and maybe the De'Leo Stiletto. The Rhino is already listed at the downtown police precinct and I haven't come across any permanent location for a parked Stiletto yet.

      There's also the Bulworth Harrow that's blocking the road to the Harless Mansion that we have listed. We could also list the De'Leo Stiletto's parked in front of Pagani's place in The Connection to Cuba since they can be used to chase Pagani if he starts to escape.

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    • ReapTheChaos wrote: On the informant vehicles, I think there may be some glitches to them. in Delray Hollow, the first one ran a couple of blocks and never made any attempt to get into a car. The second ran across the street to a parking lot and got into a Potomac Viscount. It seemed more like he just got into a random car, it wasn't parked near the informant like most districts are.

      I experienced something similar in the Downtown blackmail racket. The first one ran about two blocks and finally stopped in the middle of the street and began firing at me. The other got into one of the standard black Potomac Galant's that was parked there. Hard to say if that was a bug or if the Galant would be their usual vehicle.

      I'll have to try out the blackmail racket again, but I think the Galant might be their standard vehicle. The other districts seem to be pretty consistent though, at least for me.

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    • Qstlijku wrote: There's also the Bulworth Harrow that's blocking the road to the Harless Mansion that we have listed. We could also list the De'Leo Stiletto's parked in front of Pagani's place in The Connection to Cuba since they can be used to chase Pagani if he starts to escape.

      The Harrow is more of a car bomb, they set it on fire and roll it down the hill at Lincoln. There are cars blocking the path though, I'll have to check but I think they're junk cars. I think the Stiletto is listed for Pagani's Fine Motors, I was going to include it on my list when I get to that part.

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    • Qstlijku wrote: I actually don’t recall seeing any tractors at the church. There’s also bulldozers seen in places like the quarry and construction sites. I guess we could make pages for them, same with the Mardi Gras floats. Not sure what we could do with the cutscene cars since they don’t really have names in game.

      I was thinking of just making one page for everything, like a "seen only" vehicles page, need a better name than that though.

      Are the Mardi Gras ones actually drivable?

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    • The Mardi Gras floats can be driven if Lincoln is spawned inside them, and they actually do have stats. But if I remember correctly, you can't get into them if you just spawn one by replacement.

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    • ReapTheChaos wrote: On the informant vehicles, I think there may be some glitches to them. in Delray Hollow, the first one ran a couple of blocks and never made any attempt to get into a car. The second ran across the street to a parking lot and got into a Potomac Viscount. It seemed more like he just got into a random car, it wasn't parked near the informant like most districts are.

      I experienced something similar in the Downtown blackmail racket. The first one ran about two blocks and finally stopped in the middle of the street and began firing at me. The other got into one of the standard black Potomac Galant's that was parked there. Hard to say if that was a bug or if the Galant would be their usual vehicle.

      For me, one of the Frisco Fields informants ran past the Stiletto and got into an Eckhart Champion the first time, but otherwise they've always gotten into the red Stiletto. Not sure if it's a glitch, or maybe it happened intentionally because Lincoln was standing by the Stiletto when the informant started escaping.

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    • I've seen them do that if you block their car with yours.

      The last issue on the scripted cars for Mafia III would be how to list them. For Mafia II we just listed the chapters, but most of the current ones for Mafia III have some sort of description as well. I say we stick to that format. In Mafia II the chapters were fairly linear, and in most cases the vehicles were obvious where they came in, even more so in the short DLC missions. In Mafia III the main district missions are pretty long and include dozens of locations, some not even in the same district. To say that "Car X" appears in "The Dead Stay Gone" can be pretty vague.

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    • Yeah I think the descriptions for Mafia III are good.

      Now that I think about it, maybe we should add them to at least some of the ones in Mafia II as well. I don't think we need descriptions for the DLC missions, but it might be good to have them for the main chapters, like we used to do. In most cases it looks like the cars aren't mentioned on the chapter pages, and if someone's looking for more information about vehicle appearances and isn't very familiar with the game they'd probably have a hard time finding it.

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    • We can add them to the Mafia II pages.

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    • Well I'm done with the Mafia III scripted vehicles, there was a lot more than I had anticipated when I decided to start that project.

      There are a couple that may have more, like the stolen car runners in Tickfaw, in my playthrough they were driving the Moray, but it seems like I recall them driving Mamba's and/or Ascent's in previous playthroughs, so they may differ.

      Also, as suspected the car Donovan drives off in after leaving the CIA safehouse is likely random. He used an Apollo in my last game, and I had noted him driving an Independent previously.

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    • If we're going to do the ones in Mafia II I think it's going to look odd to have some with and some without explanations. And if we do them all then we should reevaluate what we list as well, a lot of those vehicles listed are just parked, like the Lassiter 75 in I Got the Stones, In Defense of the Prosecution, Sound and Furry, To Trap a Trapper, and likely a couple others.

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    • Qstlijku wrote: The Mardi Gras floats can be driven if Lincoln is spawned inside them, and they actually do have stats.

      Can you give me an example of how that would be done? The only time I'm aware of Lincoln spawning inside a vehicle are a couple of missions, like Fish Gotta Eat when you automatically spawn in Vito's car to chase after Grecco.

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    • On the 2016 cutscene vehicles, I'm not sure the best way to go with them. We could do a page for each one using their file names, Car 01, Car 02, Car 03, and Car 04 Postal Truck. Or make one page for all 4. if we go the one pages route, I have no clue what to name it, I guess something like "2016 Vehicles".

      Also, what cutscene do they play in?

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    • Yeah I think that's how I got the stats for the gator float. If I remember correctly I replaced the car Lincoln drives there with the gator float, and then I drove it to a race and got the stats.

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    • ReapTheChaos wrote: On the 2016 cutscene vehicles, I'm not sure the best way to go with them. We could do a page for each one using their file names, Car 01, Car 02, Car 03, and Car 04 Postal Truck. Or make one page for all 4. if we go the one pages route, I have no clue what to name it, I guess something like "2016 Vehicles".

      Also, what cutscene do they play in?

      Not sure Car 01 is very descriptive, so I think one page may be better. 2016 Vehicles seems fine for the name. They appear in the cutscene where Father James points out the spot where Sammy's used to be. They might appear in another scene towards the end of the game as well, can't remember now.

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    • Yeah I remember the cutscene, I guess I meant when does it play?

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    • After killing the second capo. Just checked and they don't appear in the scene after the third capo so maybe that's the only one.

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    • ReapTheChaos wrote: If we're going to do the ones in Mafia II I think it's going to look odd to have some with and some without explanations. And if we do them all then we should reevaluate what we list as well, a lot of those vehicles listed are just parked, like the Lassiter 75 in I Got the Stones, In Defense of the Prosecution, Sound and Furry, To Trap a Trapper, and likely a couple others.

      I think the way we used to list them is fine, we could just move them from trivia to appearances. For DLC appearances maybe we could only list the missions where it can be driven, or perhaps just the ones that can't be obtained outside of those missions.

      If we wanted to keep them all, one option is to make a separate section for the Jimmy DLC's. Alternatively, we could make a sentence for each of the Jimmy DLC's like "In Jimmy's Vendetta it appears in I Got the Stones, Sound and Furry, ..." I think that's one of the few that appears in more than 2 or 3 missions per DLC, so if we did that it shouldn't be too long.

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    • The sentence idea for the DLC missions sounds good, lets go with that. We may still want to just list ones that are either driven, driven in cutscenes, unobtainable elsewhere, or part of the mission (like the destroy the vehicle ones) similar to the criteria we set for Mafia III.

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    • Qstlijku wrote: After killing the second capo. Just checked and they don't appear in the scene after the third capo so maybe that's the only one.

      OK, I found it in my mission captures folders. He speaks of Sammy's after the second capo, going on to talk about how every now and then something knocks the hell out of this country. Then later after the third capo it shows the cars passing by when he speaks of how Lincoln could never turn the other cheek.

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    • I'm planning to go through the Mafia archive vehicle pages and fix any stats that aren't accurate. Do you think we should only a single set of units, preferably standard units (lbs, hp, mph), or just list whatever the game gives? The same applies to Mafia: DE, in the Carcyclopedia screenshot they have two sets of units for the weight, power, and top speed.

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    • Qstlijku wrote: I'm planning to go through the Mafia archive vehicle pages and fix any stats that aren't accurate. Do you think we should only a single set of units, preferably standard units (lbs, hp, mph), or just list whatever the game gives? The same applies to Mafia: DE, in the Carcyclopedia screenshot they have two sets of units for the weight, power, and top speed.

      That's a tough one. Listing both can look a little messy, especially in infoboxes and tables. That's why for Mafia II I only listed the imperial units and removed the metric ones, but in that game you had to actually make a change in the menu to see them in metric.

      As this is an English language wiki, most of our guest presumably live in the U.S., Canada, and Great Britain. The U.S. uses imperial, Canada is exclusively metric, and Great Britain uses a combination of both, but mostly imperial for things like mph, distance, and weight.

      I think we should just list the imperial, as most of our readers likely use that system. That way the infoboxes and tables look less cluttered.

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    • Well it looks like the game only lists the weight in kg, so maybe it's best to just go with that instead of trying to convert it to pounds.

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    • Looking over some of the pages, it looks like the layout of the design sections is all over the place. I'm thinking to just go with a basic list, as that's what most of the pages seem to do. A few use tables or italics but I'm not sure that's necessary. I can also replace the infoboxes with the general vehicle one we use on the other vehicle pages.

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    • If kg is all it lists then that's fine, and go ahead and replace the infoboxes if you want, then we can delete that one.

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    • I'm just about done with the Vehicle Brands page on my sandbox 6. I'm thinking just "Vehicle Brands" as a page name. Once that's done I will go through all the vehicle pages and link to it in the Manufacturer section of the infobox. I guess to do it right I should link to the specific section for each brand, like "Vehicle Brands#Samson|Samson", so it might take some time. I'll also try to work a link onto each of the vehicle pages and maybe the portals.

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    • Good luck with that mate! :D ;D :) =)

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    • ReapTheChaos wrote: I'm just about done with the Vehicle Brands page on my sandbox 6. I'm thinking just "Vehicle Brands" as a page name. Once that's done I will go through all the vehicle pages and link to it in the Manufacturer section of the infobox. I guess to do it right I should link to the specific section for each brand, like "Vehicle Brands#Samson|Samson", so it might take some time. I'll also try to work a link onto each of the vehicle pages and maybe the portals.

      Vehicle Brands sounds good. Let me know when you're done with it so I can look it over.

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    • You can look it over now if you want.

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    • Thanks mate, it's very excellent! :D ;D I like it, so i agree with that idea! :D ;D :) You did well ReapTheChaos, you're so good, cool and clever! :D ;D Great excellent job mate! :D ;D :) ;)

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    • Qstlijku wrote: Looking over some of the pages, it looks like the layout of the design sections is all over the place. I'm thinking to just go with a basic list, as that's what most of the pages seem to do. A few use tables or italics but I'm not sure that's necessary. I can also replace the infoboxes with the general vehicle one we use on the other vehicle pages.

      Looks like there's still quite a few pages using the vehicle I infobox. Are you still working on this?

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    • Yeah I'd forgotten I still needed to do those. I can replace the infoboxes on the rest of them later and then see about cleaning them up if I have time.

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    • I'm almost done with them now. I uploaded new images for the Caesar racing cars, if you want you can crop them to be like the others. Also, do you recall where you got the Bruno Speedster 851 image? If it was from a video or something it might be good to replace it.

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    • So for the vehicle images I just did the Bolt Ace. I think instead of our usual front and back, maybe just do a front image of each version. In this case that's hardtop, convertible up, convertible down.

      I'm not completely happy with the images, there doesn't seem to be a way to get the display to stop spinning like you could in Mafia II. Also, the rain outside on the windows gives an odd blurring look to the cars, most notable on the convertible image along the top. I'd try the garage, but not all vehicles get added to that.

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    • Maybe an image of each variant isn't the best plan. The pickup only adds different cargo to the back, and ones like the Shubert Six just removes the trunk compartment.

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    • If we don't do an image of each variant, I don't see why we shouldn't do the front and back like usual. For large vehicles, I'm guessing they don't get added to the garage when they're driven?

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    • Qstlijku wrote: For large vehicles, I'm guessing they don't get added to the garage when they're driven?

      No, at least the Bolt Truck didn't for me.

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    • Are there any requirements for the Bulworth Sentry to show up in the Carcyclopedia? It still hasn't unlocked for me.

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    • As far as I know it showed up after a trip to the country.

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    • Did the Lassiter V16 Sedan show up for you yet? It appears in Visiting Rich People, I'm assuming you've played that mission?

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    • I did that mission but all I've found is the roadster. I might look around in free ride and see if it shows up. I also haven't seen any of those Eckhardt cars yet, any idea when they appear?

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    • The Eckhardt Fletcher shows up after Creme de la Creme, the other ones haven't unlocked for me yet. Just noticed that the brand is spelled Eckhardt in the garage and Carcyclopedia, but when I went to drive one in-game it's spelled Eckhart.

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    • Sounds like a type in the garage/Carcyclopedia. Game files spell it Eckhart too. Should add this to the bugs report.

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    • I guess we should go with Eckhart then?

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    • Probably for now and see if they correct it to one or the other. I know why I couldn't find the Lassiter V16 Sedan, I was looking for something similar to the roadster, it looks nothing like it. To be honest, these cars tend to look like several others, I'm having trouble telling some of them apart.

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    • Qstlijku wrote: The Eckhardt Fletcher shows up after Creme de la Creme, the other ones haven't unlocked for me yet.

      The other two Eckharts unlocked after Election Campaign, along with the Berkley 810.

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    • Ok, have you written these down? We will need to add that info to the availability section.

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    • Well I made note of them here, and I can add it to their pages once they're created. For previous vehicles, I know a number of them unlock some time around 1935, but I didn't note the specific chapter.

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    • That's fine, I'll make a list of them on my next playthrough.

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    • Another thing to make note of is when the post cards become available.

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    • What exactly do those do?

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    • They're on a noticeboard at Lucas' place. If you look around the location on the postcard there's a hidden car.

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    • Oh ok, are those already on the list? Also, is that something you can do in free ride? Because I can't see when you would have time to do side missions in the main game, they seem to throw you from one into the next.

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    • Yeah I added them under specialty vehicles, and they're available in Free Ride. Not sure if they're also available during the story, but I know the postcards can be collected then.

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    • So you collect the post card, then go to Bertone's to get the location?

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    • You collect the post card at Bertone's, and then it'll show up under collectibles in the menu. The location of the car isn't actually marked on the map, you have to find it based on the image on the postcard.

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    • I just discovered it's possible to drive a boat, though it's most likely a glitch. If you go to this location it's possibly to run and jump onto a passing boat, which you can then steal and drive around.

      Mafia DE Boat Location

      We may want to either make pages for some of the boats by swapping them in the game files if they actually have names, or we could add them to the Watercraft page.

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    • Looks like some info has been added to the Mafia III pages. Not sure that's the right place for it though.

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    • Well it looks like we may need to further clarify a few policies on DE vehicle pages. I'm seeing a lot of edits on vehicle pages on what the vehicle replaces or is based on from the original game. The only thing mentioned on the policy page specifically naming vehicles states "New characters, locations, vehicles, items, and other features added to the game." are not significant. It doesn't specifically state not to point out what vehicle or brand it's based on, but these type of edits could be considered to go against the spirit of the policy, if not the exact wording.

      Also, two recent trivia entries on Mafia III vehicles, specifically boats, have been added. The one on the Camo Infiltrator seems pointless. It's referencing a game file, not something that appears in-game, and the boat wasn't usable in Mafia III either.

      The second is the Eckhart Columbus. While it does use the same file as Mafia III's, I don't think we can reasonably say that is has the same name. They reused tons of files from Mafia III, and they obviously made a lot of changes to the boat from III's version.

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    • I added the Mafia DE page policy to the rewrite category to further discuss the above and other issues.

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    • A FANDOM user
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