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Police Officers are characters in Mafia III.

Overview[]

Police officers are members of the New Bordeaux Police Department who patrol the streets of New Bordeaux on foot and in police cruisers. They are usually equipped with Alfredsson M200s, but will upgrade to more powerful weapons in higher levels of pursuit. These include shotguns such as Barker 390s and Cornell 40s, SMGs like Trench 1938s and M1N8s, and rifles like the Manitou Model 67, the Hartmann .30, and the Mayweather .30. Police officers equipped with handguns may sometimes be deployed with Masterson Phoenixes instead of their standard .38 revolvers too. Police officers when the player has the highest wanted level possible may even use Automat SGs against the player.

Uniform[]

Their uniform consists of a light blue short-sleeved shirt with dark accents and a black tie, dark blue trousers with yellow side stripe, and black shoes. They wear either a blue police cap or a black cowboy hat along with a black utility belt. Some officers may also wear a black leather jacket and a helmet. Police officers during high level pursuits will often wear bulletproof vests and riot helmets.

Police Interaction[]

Police Awareness Tutorial

Police awareness

Police officers are found throughout New Bordeaux and will respond anytime they're called or witness a crime in progress. Their initial response will be a blue police zone as they search for their suspect, which will turn to red when they're actively pursuing them. Due to NBPD being on the take from Sal Marcano, they will always side with the Marcano Crime Family against Lincoln Clay. In addition to using better weapons during high level pursuits, the police will also deploy Samson Rhino armored vans against the player, which are far more difficult to destroy than squad cars, and have bulletproof windows. If the player is fleeing in a vehicle, the police will use both squad cars and armored vans to crash into the back of the player's vehicle, in an attempt to make them lose control and crash.

Civilian Involvement[]

Witnesses Tutorial

Witness calling the police

Local civilians will contact the police by phone, or in person if an officer is nearby, if they witness criminal activity. Lincoln may immobilize or kill a witness before they're able to make their call, though other NPCs may report that crime as well. To prevent civilians from calling police, Lincoln can contact Jennifer Moran, an associate of Cassandra, who's an Operator for the New Bordeaux phone company. She can block local phone lines for a short period of time so civilians are unable to contact police.

Police Free Zones[]

Police-Free Zones Tutorial

Police-Free zones

While in areas of heavy criminal activity, the local civilians will not contact police. This is either out of fear of reprisal from the criminals operating there, or because they're engaged in criminal activity themselves. However, any police officer who witnesses criminal activity will intervene.

Police Dispatcher[]

Fiona Davidson is a Police Dispatcher working for the NBPD and an associate of Thomas Burke. As Lincoln Clay assigns rackets and districts to Burke, she will offer her services to him. She can call off the police, allowing Lincoln to commit crimes without police interference, as well as clearing blue and red police zones after crimes have been committed.

Appearances[]

Mafia III[]

Police Response Tutorial

Police response

Aside from being present throughout the game, the police officers make scripted appearances in the following missions:

Gallery[]

Trivia[]

  • Police response will begin as early as "A Taste of the Action" in The Home Fires Burn. This is a scripted event, however.
  • Witnesses will begin reporting crimes once you begin Thicker Than Blood.
  • Police officers do not enforce minor traffic laws, issue tickets, or arrest anyone outside of scripted events.
  • While they do not enforce minor traffic laws, they will respond to vehicle accidents if one occurs in their sight or is called in by a witness. This can be fixed by unzipping the game files and editing certain lines of code, which will bring back the offense response traffic laws. It's unknown why the developers cut this out of the final version of the game.
  • If police officers either on foot or patrolling in squad cars see Lincoln driving a stolen police vehicle, the player will automatically get a wanted level. Officers will often audibly say "What the hell? The police own that!" when this occurs.
  • After update 1.070.0, most New Bordeaux police officers began wearing cowboy hats instead of their normal brimmed police caps.
  • Even when lethal takedowns are enabled in the Options menu, Lincoln will always perform non-lethal takedowns on police officers.
  • When killed, police officers do not drop any weapons.
  • The New Bordeaux Police Department appears to be forming an early SWAT team. This is evident when the player has a maximum wanted level. Police will use armored vans, much stronger weapons, and will be wearing bulletproof vests and riot helmets. The late 1960s was a time when SWAT teams first began being adopted by police departments across the country, to respond to emergencies that regular officers were not properly equipped to handle.
  • Police officers may use the Samson Vindicator police boat to pursue Lincoln in waterways.
  • In addition to the Eckhart Champion PE, the police could ride on the Samson Protector, but it was cut from final game for unknown reasons.
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