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Mafia Wiki
Beta Content The following is based on Mafia II cut content and has not been verified by canon sources.
Please do not add unverified or speculative content to this article unless confirmed by 2K or in-game files.

This article lists content that was changed and removed during the development of Mafia II.

Locations[]

  • In early development Empire Bay was known as Opportunity Land, a name that was used as a placeholder as seen on vehicle license plates. It was later known as Empire City, a name which was ultimately used in Mafia II Mobile.
  • A hotel located in West Side was to be featured in an alternative ending, its interior still can be found in game files.
  • There was an interior in Empire Bay Forge.

Vehicles[]

Name Changes[]

Original Name Final Name
Ascot Bailey S200[1][2] Ascot Bailey
Delizia 410 GrandeAmerica Delizia Grandeamerica
Parry Prison[3] Police Bus
Shubert 34[4] Shubert Series AB
Smith Stingray[5] Smith Thunderbolt
Trautenberg Grande[6] Cossack
Ulver New Yorker[7] Culver Empire
Ulver New Yorker Police Special[8] Culver Empire Police Special

Cut Vehicles[]

  • Bicycles - Bicycles were seen in an early screenshot but were ultimately cut.
  • Sicily Truck - There's a fully developed vehicle found within the game files named "sicily_truck", added with the Definitive Edition. It's possible this is the truck referred to in the cut script image.[9]
  • Moscardo AS37 - Moscardo AS37 is a military vehicle cut from game. Its text label and texture are still present in the game files.[10][11]
  • Mannschaftstransportwagen - Mannschaftstransportwagen is a half truck that can be found within the game files named "half_truck_pha".[12][13]
  • Subway - Subway cars were seen in early trailers and prerelease screenshots but unused in final game.[14]

Design Changes[]

  • Emergency lights - Originally, there were 2 emergency lights on the same rotating light (Front and behind) according to Mafia II Developer Diary video #2 but it was changed into a single light instead.

Characters[]

  • Charlie Lopez - Charlie Lopez was intended to be a character in Mafia II and even had an entry in the City Album section of the Mafia II Family Album. The player would have done side missions for him, many of which were reintroduced in the game's DLCs.
  • Monique - Monique was intended to be a character in Mafia II. Vito could have taken her to a theater, and she was likely supposed to be Vito's girlfriend.[15]
  • Pietro DiMarco - Pietro DiMarco was intended to be a character in Mafia II. He was a U.S. Army private and originally intended to be appeared in The Old Country.[16]
  • Parker - Parker was intended to be a character in Mafia II. He was a U.S. Army soldier and originally intended to be appeared in The Old Country.[17]
  • Salvatore - Salvatore was intended to be appeared in Mafia II. He would teach Vito how to open safes.[18]
  • Alonzo - Alonzo was intended to be a character in Mafia II. He would give Vito a side mission to take him to the funeral house in time.[19]
  • Jolanda - Jolanda was intended to be a character in Mafia II.[20]
  • Loony - Loony was intended to be a character in Mafia II. He was a member of Falcone Crime Family, and would give Vito a side mission.[21]
  • Jerry Whitefield - Jerry Whitefield was intended to be a character in Mafia II.[22]
  • Joan Burner - Joan Burner was intended to be a character in Mafia II.[23]
  • Mr. Dalloway - Mr. Dalloway was intended to be a character in Mafia II.[24]
  • Mrs. Pacelli - Mr. Dalloway was intended to be a character in Mafia II.[25]

Gameplay Features[]

  • Fight Club - During the early production phases, Vito could participate in fights to earn money and reputation, likely arranged by Leo Galante. Some of these were reworked into DLC missions.
  • Gun License - In the beta version of the game it was possible for Vito to obtain a gun license from Giuseppe; however, this feature was ultimately cut.
    • In Chapter 2 Joe still mentions that Giuseppe sells "phony gun permits".
  • Hound Races - During the early production phases of Mafia II, Vito could bet on dog races.
  • Respect & Reputation - In the beta version of the game players would experience Empire Bay differently based on the level of respect Vito gained from completing missions.
  • Taxi Service - In the beta version of the game it was possible for Vito to hail & ride in cabs from Empire Bay Cab & Co. around the city.
  • Resisting Arrest - In the beta version of the game, resisting arrest would not cause officers in vicinity to engage in lethal force but foot chase.
    • The game was originally going to feature fat cops who would chase after the player on foot for minor offenses and then get tired and give up after a few blocks. For serious offenses, they would call in more nimble backup.
  • Shooting Range - Harry's Gun Shop was originally supposed to have a shooting range.
  • Side Missions - Originally the game featured side jobs through Derek Pappalardo, but this was cut.

Safehouses[]

Story[]

  • A Friend of Ours - During the early production phases of Mafia II, Vito had the option to accept the assassination contract on Leo Galante with Henry during Chapter Eleven.
  • Some chapters were originally going to feature multiple approaches, like taking a more stealthy approach in Room Service and avoiding the rooftop firefight.
  • A number of side missions, jobs, and encounters were also cut.
  • Under the original script of Mafia II, Henry Tomasino was framed to be a government informant and the game was set to have 3 alternative endings, a rework of the script replaced these with 4 different alternative endings, though three of these were cut in favor of the ending that was given in the final product. A shootout at the Vinci Mansion (changed to Judge Hillwood mansion) appears in Jimmy's Vendetta and most likely used some assets from one of the cut endings.

Weapons[]

  • Baseball Bat - Seen in a few screenshots, it was cut from the game.
    • Baseball bats are seen in the mission The Wild Ones outside the foundry during the raid on the Greasers. In a cutscene, Steve uses a baseball bat to kill two Greasers.
    • During the opening scene of The Betrayal of Jimmy, Jimmy is seen smashing up a show room with a baseball bat.
  • Police Baton - Originally designed to be used by the player, it was known as a cosh in the beta version. In the final game, it is only seen in Time Well Spent, where it is used by the prison guards.
  • Knife - Set to be in Mafia II, it was cut with all other melee weapons in the final version.
    • In Time Well Spent, Vito cuts Brian O'Neill's throat and stabs him in the neck after a fight in the prison's gym.
    • Some slaughterhouse workers in Balls and Beans use knives.
  • M14 Rifle - Game files contain the file name "MIP_4m14_LO.dds", along with a texture file that resembles an M14 rifle. This weapon ended up being included in Mafia III as the Automat SG.[26]

Radio Stations[]

Songs[]

According to early gameplay and dev build, there were several songs that were removed from the final version:

Empire Central Radio (1940s):

  • Bing Crosby - Deck the Halls

Empire Central Radio (1950s):

  • Bobby Darin - Dream Lover
  • Elvis Presley - That's All Right

Empire Classic Radio (1940s):

  • Bix Beiderbecke - Ostrich Walk

Empire Classic Radio (1950s):

  • Rosemary Clooney - Come On-A My House
  • Perry Como - Catch a Falling Star

Clothing[]

  • Military Suit - A high rank military outfit was supposed to exist at one point.

Downloadable Content[]

  • Military Pack - The DLC would include Vito in a Rambo-inspired outfit.

Joe's Adventures[]

Locations[]

  • The Printery - A location known as the Printery was to be featured in a Joe's Adventures mission, but was cut. The location can now be accessed in Mafia II: Definitive Edition.
  • An unfinished location can be found in the southeastern point of South Millville along the docks. There is a door that only appears in Joe's Adventures that leads to a small room filled with crates. The walls of this room may be passed through, revealing a mostly untextured area.

Vehicles[]

  • Forklift - A forklift was originally featured in the Joe's Adventures DLC but was not included in the final product, though it remains in the game files. It was intended to be used for a mission involving the Printery but was likely cut along with the mission.

Weapons[]

  • Broken Bottle - A melee weapon that was supposed to be included in Joe's Adventures. Like all melee weapons, it was cut.
  • Knuckleduster - A weapon that was supposed to be included in Joe's Adventures. It was cut from the final product.
  • Military Knife - A weapon that was supposed to be included in Joe's Adventures. Like all melee weapons, it was cut from the final version.

Gallery[]

Locations[]

Vehicles[]

Gameplay Features[]

Clothing[]

See Also[]

References[]

  1. Mafia II\pc\sds\cars
    ascot_baileys200_pha
  2. noicon
  3. Mafia II\pc\sds\cars
    parry_prison
  4. Mafia II\pc\sds\cars
    shubert_34
  5. Mafia II\pc\sds\cars
    smith_stingray_pha
  6. Mafia II\pc\sds\cars
    trautenberg_grande
  7. Mafia II\pc\sds\cars
    ulver_newyorker
  8. Mafia II\pc\sds\cars
    ulver_newyorker_p
  9. Mafia II Definitive Edition\pc\sds\cars
    sicily_truck
  10. Mafia II\pc\sds\text\text_default.sds
    00_60_00_0001:Moscardo AS37
  11. Mafia II\pc\sds\city_crash\sicily_crash.sds
    MIP_01_sic_moscardo.dds
  12. Mafia II\pc\sds\text\text_default.sds
    00_60_00_0002:Mannschaftstransportwagen
  13. Mafia II\pc\sds\cars
    half_truck_pha
  14. Mafia II\pc\sds\cars
    subway
  15. Mafia II\pc\sds\text\text_default.sds
    02_51_01_0025:Take Monique to the theater in Midtown.
  16. Mafia II\pc\sds\text\text_default.sds
    01_50_00_0027:Pick up Pietro.
  17. Mafia II\pc\sds\text\text_default.sds
    00_68_00_0193:PARKER
  18. Mafia II\pc\sds\text\text_default.sds
    00_50_00_0032:Ask Salvatore for help
  19. Mafia II\pc\sds\text\text_default.sds
    20_51_01_0024:Transporter job: Alonzo's train is delayed. Take him to the funeral house in time.
  20. Mafia II\pc\sds\text\text_default.sds
    05_51_01_0012:Mission failed: Jolanda died!
  21. Mafia II\pc\sds\text\text_default.sds
    20_51_01_0028:Talk with Loony in the Maltese Falcon.
  22. Mafia II\pc\sds\text\text_default.sds
    00_57_00_0050:Jerry Whitefield
  23. Mafia II\pc\sds\text\text_default.sds
    00_57_00_0051:Joan Burner
  24. Mafia II\pc\sds\text\text_default.sds
    00_68_00_0181:MR. DALLOWAY
  25. Mafia II\pc\sds\text\text_default.sds
    00_68_00_0184:MRS. PACELLI
  26. Mafia II Definitive Edition\pc\sds\weapons\weapons.sds
    MIP_4m14_LO.dds